240 lines
7.9 KiB
C#
240 lines
7.9 KiB
C#
using System.Collections.ObjectModel;
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using System.IO;
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using System.Text.Json;
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using System.Windows;
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using System.Windows.Threading;
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using CommunityToolkit.Mvvm.ComponentModel;
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using CommunityToolkit.Mvvm.Input;
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using LeagueAPI;
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using LeagueAPI.ARAM;
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using LeagueAPI.Models.ChampSelect;
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using LeagueAPI.Models.DDragon.Champions;
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using LeagueAPI.Models.ReadyCheck;
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namespace ARAMUtility.ViewModel;
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public partial class MainViewModel : ObservableObject, IDisposable
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{
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private const int TEAM_CHAMPIONS_MAX = 5;
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private const int BENCH_CHAMPIONS_MAX = 10;
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private bool _isDisposed;
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private readonly Lock _syncRoot = new();
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private readonly SemaphoreSlim _championUpdateSemaphore = new(1, 1);
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private Dispatcher Dispatcher { get; } = Dispatcher.CurrentDispatcher;
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[ObservableProperty]
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public partial string Title { get; set; } = "ARAM Utility";
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[ObservableProperty]
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public partial ObservableCollection<ChampionViewModel> TeamChampions { get; private set; } = [];
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[ObservableProperty]
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public partial ObservableCollection<ChampionViewModel> BenchChampions { get; private set; } = [];
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[ObservableProperty]
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public partial bool IsDisconnected { get; private set; } = false;
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[ObservableProperty]
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public partial string ConnectionStatus { get; private set; } = "Not connected.";
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private Dictionary<int, ChampionData> _allChampions = [];
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private List<int> _needChampionIds = [];
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private readonly APIClient _client = new();
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private readonly LcuWebsocket _lcuWebsocket = new();
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private Task _lcuWebsocketTask;
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private readonly ARAMBalanceService _aramBalanceService = new();
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public MainViewModel()
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{
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_lcuWebsocket.Connecting += (_, _) => UpdateConnectionStatus(false, "Connecting ...");
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_lcuWebsocket.Connected += (_, _) => UpdateConnectionStatus(false, "Connected.");
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_lcuWebsocket.Disconnected += (_, _) => UpdateConnectionStatus(true, "Disconnected.");
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_lcuWebsocket.LcuApiEvent += OnLcuApiEvent;
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#if DEBUG
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_lcuWebsocket.LcuApiException += (sender, e) =>
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{
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File.AppendAllText("socketerror.log", $"[{DateTime.Now:s}] {e.Message}\n{e.StackTrace}\n\n");
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};
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#endif
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_lcuWebsocketTask = _lcuWebsocket.Connect();
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}
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internal async void OnInit(object? sender, RoutedEventArgs e)
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{
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ChampionData[] champions = await _client.GetAllChampionsAsync();
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Dictionary<int, ChampionData> championDictionary = champions
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.Where(c => c.Id != -1)
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.ToDictionary(key => key.Id);
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lock (_syncRoot)
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{
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_allChampions = championDictionary;
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}
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await UpdateNeedChampionIdsAsync();
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await FillChampionLists();
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}
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private void UpdateConnectionStatus(bool isConnected, string statusMessage)
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{
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Dispatcher.Invoke(() =>
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{
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IsDisconnected = isConnected;
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ConnectionStatus = statusMessage;
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});
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}
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private async void OnLcuApiEvent(object? sender, LcuApiEvent apiEvent)
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{
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switch (apiEvent.Uri)
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{
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case "/lol-matchmaking/v1/ready-check":
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LolMatchmakingMatchmakingReadyCheckResource? readyCheck = apiEvent.Data.Deserialize<LolMatchmakingMatchmakingReadyCheckResource>();
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if (readyCheck is not null && readyCheck.PlayerResponse == LolMatchmakingMatchmakingReadyCheckResponse.Accepted)
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{
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await UpdateNeedChampionIdsAsync();
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}
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break;
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case "/lol-champ-select/v1/session":
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ChampSelectSession? session = apiEvent.Data.Deserialize<ChampSelectSession>();
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await ShowChampionsAsync(session);
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break;
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default:
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File.AppendAllText("socket.log", $"{apiEvent.Uri}: {apiEvent.EventType} - {apiEvent.Data?.ToJsonString()}\n");
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break;
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}
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}
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private async Task UpdateNeedChampionIdsAsync()
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{
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IEnumerable<int> completedChampionIds = await _client.GetAllRandomAllChampionsCompletedChampionsAsync();
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IEnumerable<int> needChampionIds = _allChampions.Keys.Except(completedChampionIds);
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lock (_syncRoot)
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{
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_needChampionIds = [.. needChampionIds];
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}
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}
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private async Task FillChampionLists()
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{
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string defaultImagePath = await ResourceService.GetChampionIconPathAsync(-1);
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while (TeamChampions.Count < TEAM_CHAMPIONS_MAX)
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{
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TeamChampions.Add(GetEmptyChampionViewModel());
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}
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while (BenchChampions.Count < BENCH_CHAMPIONS_MAX)
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{
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BenchChampions.Add(GetEmptyChampionViewModel());
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}
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ChampionViewModel GetEmptyChampionViewModel()
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{
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return new ChampionViewModel(new ChampionData()) { ImagePath = defaultImagePath, IsNeededForChallenge = false };
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}
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}
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private async Task ShowChampionsAsync(ChampSelectSession? session)
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{
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await _championUpdateSemaphore.WaitAsync();
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(IEnumerable<int> teamChampions, IEnumerable<int> benchChampions) = APIClient.GetSelectableChampionIds(session);
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if (!teamChampions.Any() && !benchChampions.Any())
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{
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TeamChampions.Clear();
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BenchChampions.Clear();
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}
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else
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{
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await UpdateChampions(TeamChampions, teamChampions);
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await UpdateChampions(BenchChampions, benchChampions);
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}
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await FillChampionLists();
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_championUpdateSemaphore.Release();
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async Task UpdateChampions(ObservableCollection<ChampionViewModel> viewModel, IEnumerable<int> championIds)
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{
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viewModel.Clear();
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await _aramBalanceService.EnsureIsLoadedAsync();
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foreach (int championId in championIds)
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{
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ChampionData? championData = await _client.GetChampionByIdAsync(championId);
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if (championData is null)
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{
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continue;
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}
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string imagePath = await ResourceService.GetChampionIconPathAsync(championId);
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ChampionViewModel vm = new(championData with { AramBalance = _aramBalanceService.GetAramStats(championData.Id) })
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{
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IsNeededForChallenge = _needChampionIds.Contains(championData.Id),
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ImagePath = imagePath,
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};
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viewModel.Add(vm);
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}
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}
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}
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[RelayCommand(AllowConcurrentExecutions = false, CanExecute = nameof(IsDisconnected))]
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private async Task Connect()
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{
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if (_lcuWebsocketTask is null || _lcuWebsocketTask.IsCompleted)
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{
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_lcuWebsocketTask?.Dispose();
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_lcuWebsocketTask = _lcuWebsocket.Connect();
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}
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}
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[RelayCommand(AllowConcurrentExecutions = false)]
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private async Task OpenLobby()
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{
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await _client.CreateMayhemLobbyAsync();
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}
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[RelayCommand(AllowConcurrentExecutions = false)]
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private async Task StartQueueing()
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{
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await _client.StartMatchmakingQueueAsync();
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}
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[RelayCommand(AllowConcurrentExecutions = false)]
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private async Task ReloadARAMBalance()
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{
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await _aramBalanceService.ReloadAsync(force: true);
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MessageBox.Show("Reloaded ARAM balance data.", "Info", MessageBoxButton.OK, MessageBoxImage.Exclamation);
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}
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[RelayCommand]
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private async Task Quit()
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{
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Application.Current.Shutdown();
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}
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#region IDisposable
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protected virtual void Dispose(bool disposing)
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{
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if (!_isDisposed)
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{
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if (disposing)
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{
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_allChampions = [];
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_client.Dispose();
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_lcuWebsocket.Dispose();
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}
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_isDisposed = true;
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}
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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#endregion
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}
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