using System.Net; using System.Net.Http.Headers; using System.Text; namespace LeagueAPI; /// /// Repesents authentication for the League Client. /// /// public class RiotAuthentication(string RemotingAuthToken) { /// /// Username component of the authentication; /// public string Username { get; } = "riot"; /// /// Password component of the authentication. /// public string Password { get; } = RemotingAuthToken; /// /// Authentication value before Base64 conversion. /// public string RawValue => Username + ":" + Password; /// /// Authentication value in Base64 format. /// public string Value => Convert.ToBase64String(Encoding.UTF8.GetBytes(RawValue)); /// /// Get an AuthenticationHeaderValue instance. /// public AuthenticationHeaderValue ToAuthenticationHeaderValue() { return new AuthenticationHeaderValue("Basic", Value); } /// /// Get an NetworkCredential instance. /// public NetworkCredential ToNetworkCredential() { return new NetworkCredential(Username, Password); } }